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Old Aug 31, 2007, 03:18 AM // 03:18   #1
Pre-Searing Cadet
 
Join Date: Aug 2007
Profession: N/Me
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Default A Few Build And Game Questions

Hey, I'm new to Guild Wars (just moved over from WoW) and I'm still trying to learn the game (for someone who's played WoW for the last 18 months, GW is a lot different). So I have a few questions regarding the game and the build I plan to use, any responses will be really appreciated.

First up is my main question - What do you do end game in GW? I can't really seem to work it out. Is it mainly PvP? I've seen that in Eye of the North there is 18 new dungeons, so is it mostly end game raiding?

I was reading up about classes and the three most valuable classes for a guild seemed to be Monk, Warrior and Elementalist. I've never really played a magic style class before in an MMO, so I'm thinking of rolling an Elementalist, though I'm also tempted to roll a Monk. My main goal is to participate in endgame PvP or raiding (which ever it is you do in GW), so which class am I better off with?

At the present time I only have prophecies (though I intend to get Eye of the North once I hit lvl20), so is the following a usable build in the game I have?

PvE Pyromancer
Elementalist/Monk

Fire Magic 12, +3 Rune, +1 Hat
Energy Storage 9, +1 Rune
Healing 9
Protection 3

Immolate
Fireball
Phoenix
Fire Storm
Lava Font
Healing Hands
Healing Breeze
Rebirth


One last question for now, do I need all of the chapters? I don't really want to have to buy them all, so is Prophecies and Eye of the North enough?
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Old Aug 31, 2007, 04:47 AM // 04:47   #2
Furnace Stoker
 
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Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by ObeseMeerkat
First up is my main question - What do you do end game in GW? I can't really seem to work it out. Is it mainly PvP? I've seen that in Eye of the North there is 18 new dungeons, so is it mostly end game raiding?
Hard mode PvE is my thing, a lot of people like to farm the endgame areas, and some people move onto PvP. Other people just like to make another character and do the whole thing over with a different class. Finally, some people farm obscene amounts of money to get titles that say you've spent an obscene amount of money.

Quote:
Originally Posted by ObeseMeerkat
I was reading up about classes and the three most valuable classes for a guild seemed to be Monk, Warrior and Elementalist.
100% untrue. Every class is quite good and quite useful in PvE if played well.

Quote:
Originally Posted by ObeseMeerkat
I've never really played a magic style class before in an MMO, so I'm thinking of rolling an Elementalist, though I'm also tempted to roll a Monk. My main goal is to participate in endgame PvP or raiding (which ever it is you do in GW), so which class am I better off with?
It sounds like you're interested in places like Domain of anguish, fissure of woe, underworld, and the elite missions. For that, rangers, eles, monks, warriors, dervishes, and necros have a fairly easy time finding groups. Remember, there's a whole game before the endgame too, and unlike in WoW, it's actually fun, not just a grind to get to the endgame content. Honestly, pick a class that looks cool to you.

Quote:
Originally Posted by ObeseMeerkat
PvE Pyromancer
Elementalist/Monk

Fire Magic 12, +3 Rune, +1 Hat
Energy Storage 9, +1 Rune
Healing 9
Protection 3

Immolate
Fireball
Phoenix
Fire Storm
Lava Font
Healing Hands
Healing Breeze
Rebirth
No offense, but that is an exceedingly weak build. I'll refrain from dictating a build to you, but here's some general tips:

-Energy management is good. You should pretty much always have an attunement on your bar. You should also almost always have either glyph of lesser energy OR an elite energy management spell on your bar. It's really important to be able to sustain your casting in a long battle.

-Point blank spells are fairly weak on an ele in most cases. They're kinda expensive, have a double-length aftercast where you stand still and do nothing for 1.5 seconds, and the effect isn't that strong. I'd stay away from them for the most part unless you have a really compelling reason to bring them.

-Firestorm has a small area of effect, monsters will most likely move out of it before it does full damage. I'd suggest searing heat over firestorm, you'll catch a lot more enemies and they'll probably take most of the damage. If you're running a lot of pulsing AoE spells, consider bringing a snare to make sure enemies get stuck in it. Meteor shower works, sort of, deep freeze works better.

-Except for some niche builds that shouldn't concern you yet, you should probably take an elite from the elementalist line. It'll most likely be more effective than anything else. Also, healing hands is bad.

-Eles do have great ability to use expensive skills from their secondaries, especially the monk secondary. Healing breeze kinda works, but it's a fairly weak skill, as a monk should be able to heal you much more efficiently for much less energy. Things like Aegis, draw conditions, heal party, and convert hexes are better options, since they provide tools a monk can't use as well.

Quote:
Originally Posted by ObeseMeerkat
One last question for now, do I need all of the chapters? I don't really want to have to buy them all, so is Prophecies and Eye of the North enough?
For most of the game, you'll have a pretty fun time and shouldn't notice any problems. You'll start to have trouble with endgame PvE where builds are more finely tuned. Groups in those areas tend to demand more strict skillbars, and tend not to care about making builds for specific chapters. You'll also be more restricted in the number of builds you can play. You'll most likely be completely unable to do high-end PvP as well. Sorry to be the bearer of bad news .

If I were you, I'd play through the game, and see how you like it. If you become addicted like all of us here, go ahead and buy the other chapters. If not, don't bother
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